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This table is useful for validating if your package is indeed conformed. The generations table lists all the generations of this package which were built using the ConformCommandlet.Ĭonforming is used to keep updated packages compatible online with older versions of the same package. An import describes which object/class this package requires for it to function properly.Įach import will describe its class and in which package that class resists. This collection provides several details for each import. The imports table is basically the equivalant of the in depth dependencies TreeList, except this one is provided in the raw format which is unorginazed. This can be useful if you are willing to use a Hex-Editor to modify some bytes from said object. The exports table will provide loads of essential and useful information of each object such as the "Object Offset" which tells the position where said object exists in the package file. The exports table lists all the objects whom exist in the package. The names table lists all the unique names whom are used within the package.
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Which is great for optimizing mods or games before releasing
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These details are things such as the package's version number, licensee version, and the package's settings such as whether if the package is download or server side only. The UE Explorer's interface exposes a great amount of information such as the package's content, but also the technical details which can be an useful resource for some developers. All these archetypes are decompilable using UE Explorer's Objects->Content tab, this tab also lists all the sounds, textures and any other kind of content. Unlike other decompiles, UE Explorer does decompile every data type exposed in the defaultproperties block.Īrchetypes are created instances of templated class object with their own set of default values(called DefaultProperties in classes).Īrchetypes are a great technique for Level Designers to customize a set of classes such as a Monster whom's default values such as Health, Skin, and Weapons set may have been modified without having to interfere a programmer. CommentsĬomments are insert into the generated code which are fetched from the MetaData within the package:Ĭonstants, Enumerations, Structures, Variables, and functions are all decompilable. Everything from comments, to objects, replication, and defaultproperties are properly output and browsable using a rich syntax highlighting editor. UE Explorer decompiles any UnrealScript class up to great accuracy to the original code.
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While not free of compiler errors, if you happen to lose your source code you'll be able to recover your source code quickly thanks to a decompiler.Decompiling code is a great way to learn UnrealScript or programming techniques from games.UE Explorer may be useful for many things, some of which are: What's a decompiler?Īn UnrealScript decompiler is an application that does the opposite of what a compiler does, a decompiler translates the bytecodes(binary) to readable code, making it possible to research and learn from its code, and more(see below).

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Supporting all Epic Games for the PC such as Unreal, UT, UT2004, UT3, and the Unreal Development Kit (UDK). UE Explorer is an UnrealScript decompiler for Unreal Engine 1, 2, and 3.
